Call for Papers
International Workshop on
Open Design Spaces supporting
User Innovation (ODS '09)
in conjunction with
2nd International Symposium on End User Development (EUD '09)
March 2, 2009, Siegen, Germany
“End-users, as owners of problems, bring special perspectives to collaborative design activities that
Silvia Abrahão, Universidad Politécnica
are of special importance for the framing of problems. The 'symmetry of ignorance' requires creating
spaces and places that serve as boundary objects where different cultures can meet. Boundary objects serve as externalizations that capture distinct domains of human knowledge, and they have
Gustav Bergmann, University of Siegen, Germany
the potential to lead to an increase in socially shared cognition and practice.” (Fischer, 1999)
The successes of Wikipedia, Yahoo! Pipes or the whole Firefox Ecosystem are examples of the enormous
Gerhard Fischer, University of Colorado,
extent of Social Creativity and User Innovation. Active communities of users in the role of co-designers are
more important than ever before. This demand will be amplified by the current trend of evolutionary
software design (in Web 2.0 terminology also known as perpetual beta) where systems are the subject of
continuous development with a constant participation of its users. These underlying socio-technical trends
create the opportunity of designing new and innovative spaces for participation. Therefore, challenges need to be faced with the aim to tap the full potential of the social creativity of an active community of co-
designers. We call this vision the development of Open Design Spaces supporting User Innovation where
people with different interests and cultural backgrounds can meet.
Recently, enterprises, communities and organizations discover this new way of thinking as a chance to set
up new ways of end user integration. By empowering end users and providing spaces for communication
Marianna Obrist, University of Salzburg,
and collaboration, User Innovation could lead to economical advantages in product innovation and quality
improvement and to new business models such as Chesbrough's Open Innovation paradigm (Chesbrough
2003) or Howe’s crowdsourcing phenomenon (Howe 2006). These organizations need to develop concepts
and methodologies to manage end user integration and face the upcoming challenges.
Tobias Schwartz, Fraunhofer FIT, Germany
However, in establishing Open Design Spaces, new questions of accessibility and mediation also arise. Hence, these spaces and places serve as a structure, having a social, organizational and technical face.
Cristiano Storni, University of Limerick,
Asking for the design and appropriation of such objects, the workshop will take up one of the core
questions of socially oriented End User Development: How to support the self-organization of an active
Bettina Törpel, Technical University of
community of co-designers and how to win users to become co-designers including aspects such as user
acceptance, quality improvement, efficient processes and economic benefits.
Interconnected by these common interests in creating places and space for user involvement, the related
concepts differ in several dimensions, e.g.:
• Who participates and how is participation legitimated?
• What design activities should be supported – creating ideas, creating solutions?
• What are the roles, incentives and motivations of the participants?
• What are the underlying ideas and how are they realized in concrete (social & technical) systems and
• How to evaluate / validate user participation / contributions?
• How to deal with specific challenges such as long-term or massively distributed approaches?
• How to manage and integrate user participation in business?
Therefore, one major interest of the workshop is the cross-fertilization of the different perspectives on the topic, identifying similarities and differences, deducing common patterns, 'best' solutions and, last but not
• 25th January
: Paper submissions
least, discussing new opportunities of designing Open Design Spaces in the times of Web 2.0 and beyond.
Relevant research areas and target communities include (but are not limited to):
• Community Engagement and User Innovation
• Lightweight Participation and Collaboration
___ Fischer, G: Symmetry of Ignorance, Social Creativity,
and Meta-Design. In: Proceedings of the 3rd ACM Conference on Creativity and Cognition,
Full papers (8-12 pages), position papers (4-6 pages) and tool demonstrations (3-4 pages) are equally
Loughborough, UK, pp. 115-123, ACM (1999)
welcome for the workshop. Contributions should be formatted according to the ECSCW template and
Chesbrough, H.: Open Innovation. Harvard Business School Press, Boston (2003)
submitted in PDF format. The workshop proceedings will be published as a volume of the International Reports on Socio-Informatics (IRSI) (ISSN 1861-4280). Further information regarding the submission
Howe, J.: The Rise of Crowdsourcing. In: Wired (14), 2006
process will be announced on the workshop website at http://www.coeud.de/workshop/opendesignspace
Spammer detection using honeypots and digital forensics spamming techniques and how to trace spammers. More Abstract— At present it is very difficult to trace the specifically, these two sections contrast each other in the identity of spammers who use identity concealment sense that the third section looks at how spammers use bot- techniques. It is difficult to determine the identity
“ AFRODISÍACOS COM SABEDORIA” Afrodisíacos podem ter muitas definições, dependendo sempre do relator doProcurarei abordar o tema como terapeuta holístico, atividade que exerço háalguns anos, e pesquisador do tema, coisa que faço há mais de uma década. Podemos classificar os afrodisíacos, inicialmente, do meu ponto de vista, emdois grupos bastante distintos:a) Sensoriais